Since my first post and foray into the world of Museums and Android, there has been considerable interest, and no doubt my tag-team efforts with Mister Museums2go, Charles Outhier, are going to generate further interest and shed more light on the whole ‘scenario’.
A Recap on the App Gap
So in response to my initial article, Charles made the following points:
- 5 times as many iPhone apps as for Android
- 15 like for like, and 3 on Android not on iPhone
- No bias, just reflection of ‘serious’ impediments
- Obstacles to potential revenue streams
- Obstacles to development
- Lack of parity in installed user base, even for very popular apps
- Real questions regarding preparedness to devote time/resources to Android
Charles of course re-iterates a number of times, that he has no vested interest in pushing any single OS over another, and that there is no agenda other than to understand the hurdles to accessibility on the burgeoning smartphone platform, and I of course would like to enforce the same perspective. So how about a response? Is it even possible to come back?
My Response
There’s no doubt there are clear and present issues in both the supply and the demand for the Android apps from museums. As Seb Chan of the Powerhouse Museum clearly pointed out in the comments to Charles’ reply, when you look at the dominant mobile OS in the visitor analytics to their website, it is overwhelmingly iOS; and with the previously outlined hurdles that Android Market places on app developers supplying to it, why else would one want to bother developing for any other platform than iOS?
The Chicken or the Egg?
The Android market share stats continue to clearly still speak for themselves, Visualized: US smartphone market share, as do those regarding museum apps, but I still keep coming back to the same question, why, if there is an audience, if not a willing audience, do the numbers not stack up, and perhaps more importantly, who should lead the way? Whose obligation is it? A point alluded to by Stéphane Bezombes in his comment on my original post.
My perception was always that museums should lead the way, and that, rather than merely pandering to the majority of demand, they should, with available resources, optimise for universal access. The idea of leading the way is nothing more than community outreach, if indeed anyone using a museum app can be considered part of the audience and a museums community. This device agnostic & universal access approach, brings a traditional approach to a whole new paradigm. Blog posts such as Jasper Visser’s Guidelines for Mobile and Heritage provide outline for this technological concept, one where the product trumps the technology and where the experience is universal.
Given that Engadget’s stats, as linked above, pointing to Android meeting a younger market, this would behoove cultural institutions to be more proactive in reaching out to an audience less connected with the world of culture, as defined by the museum space. Is it not the role and goal of museums and institutions to create demand in areas where it doesn’t exist? Maybe, as a casual onlooker, my view is miss-guided, but it seems like missed opportunities.
Create More App for Less
As mentioned repeatedly, the mobile platform is more than just iOS and of course it is also more than simply an installed application base. Given Apple’s shouting from the ramparts regarding HTML5 and associated technologies, and the barriers to entry when it comes to application development, I still don’t quite understand the real desire and “apparent need” to develop for a singular platform.
If I demonstrated that you could develop a cross-platform “application” at an Nth of the cost of an iPhone app, with the ability to monetize it both online, and via Apple’s App Store and Android Market why wouldn’t you say yes? If monetisation is key to your objective, and it can clearly be achieved, then where is the block, besides the lack of funding for development?
Who Is Doing What?
With all this talk, seemingly bashing museums for their anti-Android stance you would be forgiven for thinking that cultural institutions are doing little, but blog posts, and released web apps out there prove otherwise:
- Going Mobile – The IMA’s web app developed for ‘webkit’ enabled smartphones.
- A follow up with 5 reasons why you should use IMA’s open-source TAP mobile platform.
- The Dusable is Mobile – African American history in the palm of most hands.
- Brooklyn Museum Website on Mobile – Taking the BM website offline.
There are of course countless others, some of which I have documented in the past, from Ted Forbes work at Dallas Museum of Art and others at the Walker Art Center. Feel free to let me know if you want to be added to this list!
Where To Next?
As I mentioned in my previous article, and will reiterate here. I think the future is outside of the canister that is a single operating system. The tools exist to help drive that, and the discussion is most certainly going on. It is only a matter of time before we see serious in-roads taken into the device agnostic, universal access approach, and I look forward to seeing the net result.
According the figures released this February (2011) by Gartner, Google Android OS retains 22.7% of the mobile OS market share worldwide whilst Apple’s iOS retains only some 15.7%. As a result, and given the existing clamour to develop for iOS, you would imagine that cultural institutions and their developers might have rushed in to mine the pot of gold at the end of yet another rainbow, but alas no. When searching for museums’ official mobile apps for Android you find that they are barely scratching at the surface.
Web-head & art collector, living in East London and huffing on the fumes of the planet since '78. Here are my thoughts.