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Entries Categorised as 'museums'

Graffiti, Modern Art and The Museum

May 18th, 2011 · 3 Comments · Opinion

I was warmed to see last night, Will Gompertz’s review on BBC Newsnight of the new Hepworth Museum in Nottingham.  Although the architecture and the contents were awe inspiring, as is all good artwork, the main point of interest was the cold hard economics of the equation.

During the course of the piece, Gompertz talked about how the visitor count to the new Hepworth had been double the anticipated total, and that the majority of the new visitors had been “young” and “from the city”.  Moreover, the new influx of visitors as a result of the £30M investment to the museum, had in the first year alone generated an estimated £8M to the local economy.  In effect “Modern Art” was going to pay its way in under 4 years at that rate, assuming that the unabated success of the Hepworth merely stayed static, but with such good press, who could imagine that?

This kind of story explains the reasoning behind the slew of new modern and contemporary art institutions popping up all over the country, the first of which was likely the Baltic Centre in Newcastle, and most recently the Turner Contemporary in Margate, as well as the massive expansion of the Tate Modern in London.  Clearly modern art “sells” in droves.  We live in a cold, hard, capitalist economy, and when there is money to be made, even in the cultural sector, whose ethos isn’t to merely pander to populist demand, then it seems hard turn a blind eye, especially when councils the length and breadth of the nation need to cash in on something, and improve the long term prospects of their own localized and squeezed economy.

This, in a round-a-bout way brings me on to my favourite topic of street at and graffiti.

I think that the response to LA MOCA’s current exhibition Art in the Streets, is also real proof that there is a voracious appetite for contemporary art, and more importantly street culture and that again there is a real trick being missed by many institutions and galleries.  The Banksy show in Bristol, the Cans Festival on Leake Street in London, the series of events organised by Mutate Britain, all “eaten for lunch” by a massive number of people, and yet street art, despite it’s slow ‘mainstream-ification’, though the likes of Banksy and Shepard Fairey continues to be vilified as the enfant terrible of contemporary art because of it’s association with graffiti.

It’s an interesting read, Cedar Lewisohn’s Abstract Graffiti, the only book on street art I have, as yet, purchased for myself based solely on its content, much as a piece of good artwork.  He presents the case on both sides, on one part talking to the likes of Sweettoof and Futura 2000 about said topic, as well as  the Honourable Judge Hardy, who himself has sent down a number of ‘offenders’, a process which only enhances the credibility of the graff-head!  Maybe we should be putting their work galleries instead? hahaha

As street art and graffiti voyeurs and navel gazers, we consume our product in the streets.  We are driven by passion and a love, though this seems to be at odds with everyone else, most of all the councils who spend time buffing walls at tax-payer’s expense, and the legal system who of course has an obligation to protect private property. Who could disagree?  But when you have a plum opportunity to harness creativity and ‘legalise it’?  Not only that, but to get the attention and the voice of the youth of today and reflect it back to other generations, then why sit on your arse and twiddle your thumbs?

I imagine that we will see our first million dollar Banksy in my lifetime.  Pocket change, when Mister Damien Hirst will no doubt encrust enough diamonds on something to convince an erstwhile mug to part with the better part of 1 billion dollars and have no change left afterwards.  No doubt a gallerist in New York is licking his very moist lips at the prospect of commission on that sale.  But with all that said and done, even that million dollar price tag won’t buy immediate respectability for lesser mortals.

For each and every ‘graffeur’ who claims of sell out, every ‘good boy’ has to pay his way somehow, and when it’s a million times harder to rack your spray and the cost is exorbitant, then the option of “selling out” or earning a living from being an “artist” becomes a harsh reality.  The business of street art is growing, perhaps in direct correlation to the number of ‘throw ups’ and ‘street art’ galleries. One thing is for sure, it’s certainly not going to go away any time soon, and the long term separation of it from “graffiti” and the acceptance of it as an means to improve and inspire people lives, both in the street, and in a gallery, will only compound year-on-year.

It has been a long journey to this point, started, though not conceived by the likes of Basquiat, Haring and others, though they ended up sidling up to respectability and modern art with our good friend “Andy” and we no longer view them as street artists.  It seems a tad odd that we are, even now, still talking about street art as the outsider and that it still has a long way to go.  Who knows maybe it hits a peak every time and then fades away, purely due to the resistance to the so-called ‘criminality’ of it.

Despite all the grand-standing by police and the right wing contingent around the LA MOCA facility hosting the street art exhibition, the figures again speak for themselves, and businesses are reaping the rewards thereof, not just of locals coming to the exhibit, but people flying through international airspace to go see it and spend their hard-earned dollars in doing so.  Business is up ten-fold.  Any good Republican would acquiesce and be heartened by that kind of pay day, even if they had to put up with a little excess graffiti in the ‘hood for a short while, something which city budget will pay to clean off anyhow.  Let’s just call it the ‘cost of doing business’.

So there you go. I like to think that street art and its influence knows no bounds and is going to continue on an upward trajectory, even more so now that artists have their audiences in social networks and can side-step ignominy of selling out to a gallery, though even that comes one day as a practicality of wanting to remain a creative mind, not a business one.

I am looking forward to more art galleries, museums and the like jumping on the “Street Art Bandwagon” and helping the cause, if not themselves in the process.

Bristol here I come!

Audio Guide vs Mobile App for Museums

October 4th, 2010 · No Comments · Opinion

My favourite bright spark, Sarah Dines, has been at it again, this time opining a piece In Praise of the Humble Audio Guide.  In it Sarah talks about the tried and tested benefits of the museum audio tour we all love, and why there are serious issues with the roll out of so-called audio tour mobile apps for self-guidance around a museum.

I like the piece because it echoes sentiments I have written before about museums and why they should develop web apps rather than mobile applications.  The notion of change for change’s sake, where it isn’t required, irks me, and truly, as Sarah points out, if it ain’t broke, don’t fix it.

To my mind, the most important lessons to learn from the piece are three-fold.

  • Improve not replace – Existing products can always be enhance, improved, brought up-to-date.  It is a mistake to assume that because something is newer it is automatically better.  I see it all too often, when apps are updated to something new and the experience and usability are degraded.  This happens in so many industries.
  • Experience is king – When visiting a museum, the ‘consumption’ of an exhibition is the purpose, not to get lost in some new-fangled multimedia application.  The audio tour is unobtrusive, you can listen and view artwork at the same time, but this isn’t true of an app, as Sarah demonstrates.  Even the access buttons on an audio tour device can be felt in a way they cannot on a flat screen, so you can in fact use one without being distracted to glance down.
  • Balance - Rather than a knee-jerk reaction to developments around you, do things in a considered fashion.  Plan them and make sure they are executed properly and in a balanced manner.  Prior planning and analysis of product development will make for a  better formed and used product.  Make sure the emphasis  of development, from the application code to the design, and most importantly the content are balanced.

I understand that museums want to jump onto the next big thing and harness the powers of web 2.0, to create their very own cool corner of the web but in their haste they need to consider the reality.

An app in itself will not, by default, improve the experience, enhance the exposure of the museum to the outside world, and drive visitors. Though the possibility of any of these things exists.  The chattering classes online will always be taken by the next big thing, but as quick as they start, they will stop, and unless you create a ‘sticky’ app, as quickly as they install and app they will remove it.  An audio tour guide isn’t for life, it’s not even for Christmas, it is of course only for the duration of your walk around an exhibit, but it serves its purpose, and does it with aplomb.  It might not have the thrills and shills of an iPhone app, but it’s reliable and dependable.

Personally, as I have said before I think museums should focus on what they do and do it well, if stuff ain’t broke don’t fix it.  Build web apps, not iPhone apps, and create amazing exhibitions that draw the crowds in on the back of their ‘pulling power’.  In an age of cuts, cuts, cuts, every step needs to be considered and jettisoning existing tools for the sake of expensive, development heavy options, that may or may not work out, or improve things, doesn’t seem like the best sense to me.

SiteShrink – Off The Shelf Mobile Sites for Museums

August 19th, 2010 · 3 Comments · Development

I have spoken before about why museums and other cultural institutions should spend time developing web apps rather than mobile apps, and how to go about developing for the mobile web, but now Jim Richards and the team at Sumo Design have made their lives even easier.

SiteShrink is a new platform that provides:

“A low cost, high impact solution to make the websites of cultural venues work on mobile phones.”

On the face of it, SiteShrink would seem to take the very real pain out of developing a mobile web strategy for your museum, but how good is it?  At £600+ you can’t argue that the starting price doesn’t offer an exceedingly accessible option for even the smallest museums, and with more and more people accessing sites through mobile devices the benefit to them is huge.

Fine-Tuned Mobile Websites

One of the clear benefits of SiteShrink is that it provides clean and well laid out content from the outset, with an initial outline to suit any museum.  SiteShrink starts with What’s On, Visit Us, and Social, but has the ability to bolt on any number of desired sections in a totally modular fashion.

To those used to seeing sites in a regular desktop, the SiteShrink’ed mobile sites may seem a little spartan, but they are created with best practices in mind, ensuring low overheads, strong navigation and concise information.  SiteShrink works within a very clear remit and it doesn’t bend to the need to be all things to all people, and most certainly isn’t trying to recreate a museums “main” web site for the mobile arena.  It may not be pretty or sugar-coated, but it works!

Ring-Fencing Cost & Development Needs

Another beneficial aspect to using SiteShrink is that it minimises the needs of development (time and money).  A museum can go from 0-60mph and a matter of seconds and not worry about whether their content displays properly, not just on an iPhone, but on any mobile device.  This is because the team at Sumo have taken care of this during the process of developing the SiteShrink product.  As is the case for any web development project, the risk of bringing it in house is not only one of cost bloat, but also the technical expense of cross-platform testing and providing full and proper function.  SiteShrink helps ring-fence time and cost.

Changing Landscape

With the changing landscape online, from social networks to location services, museums can no longer remain as they were.  They really do have to take control of their space online and SiteShrink really helps do that.  But let’s not get confused with the overall change in topology of the internet landscape and surfers use of it.  Those arriving on mobile devices are far-less likely to be arriving from search and are infinitely more driven, with a single focus and need for information, this is clear in the recent post from the Powerhouse Museum, A Little Mobile Data.  SiteShrink itself doesn’t preclude any museum from creating mobile micro-sites, but of course as is clear from the stats and per its obvious design and limited scope, this is not the focus on it either.

Mobile for Museums

There is of course a tiny but growing field of mobile apps and site platforms for museums, and even action groups based round the topic, such as Museums-to-go, with plenty of excellent documentary guidance on the topic.  Fore those willing to take the time to customise the experience for users themselves there are themes and plugins for blogs and content management systems such as WordPress, but these all require in-house expertise.

For those less encumbered by the notion of limited access, there is a growing market place of apps as a platform for museums on the iPhone, but as elucidated above SiteShrink really focuses on a more accessible means, and on a more device agnostic approach, something the largest group of mobile users, on the Android installed base, would appreciate I am sure.

Conclusion

All-in-all I think SiteShrink is a decent little offering for museums and cultural institutions wishing to setup a mobile site swiftly. It’s a no-nonsense offering at a more than reasonable starting price based on a “you host it yourself” model.  The product shows that mobile WWW setup doesn’t have to be painful, and that you can very easily embrace the brave new world of mobile media, without having to take a serious hit to your budget or worry about the quality of the work accomplished or the accessibility of the content hosted thereon.

What Matters More? Speed or Perfection?

May 26th, 2010 · 4 Comments · Development

In my various travels online today I came across an interesting post Taking Stock on the Museum in a Day web site, the blog used to keep track of a project to start and finish a museum based site in a day using cheap and cost-effective means to design, code and implement.

Of most note was a comment made about half way through the post itself:

“… although no museum is every likely to (want to!) build a website in a day, there is a tendency for the timescales created by the political nature of museum decision-making to actively damage projects. The raw enthusiasm and energy that is created by doing things rapidly, cheaply and – frankly – without the polish of perfection – is hugely important to any project.”

Having been fired up with a passion for an idea before now, I completely understand where this point is coming from.  Capturing that raw unfettered power of enthusiasm and harnessing it for some good is critical to the success of a project and the maintenance of that ‘esprit de coeur’ throughout the lifetime of any project is also key to its success.

Any aspect of a project and the management of it, from planning to execution, needs to be underlined with best practice. As projects become more and more drawn out there is an easy tendency for them to veer away from the initial intent, for changes, scope creep and backtracking to occur, which undermines the will and the drive of those actually putting things in place, the developers.

To maintain a critical mass for any project and for it to succeed you need to apply yourself in a dogged fashion and to persevere.  The following high level overview to do so makes sense:

  • Draw up an outline – What you wish to put in place and how this ultimately benefits your site users.
  • Break down the workflow – Assign tasks based around the outline and agreed means implementation.
  • Build, Test and Roll-out – Get on with it and finish it as quickly as possible.

Getting from A-B as quickly as possible makes total sense, on many different levels, but mainly because it avoids deviance from the initial plan.  Any incoming requests for changes, unless critical, should be pushed off to a second phase of, yes you guessed it, another round of A-B.  Some of the beneficial side effects of this route, include, but are not limited to:

  • Savings – Both in terms of cost and time, less time spent = less money spent.
  • Quality – Deviance, changes and more only lead to hacky code that requires re-factoring in the long run, proper planning and execution of said plan tend to avoid this, notwithstanding poor coders.
  • Feedback – Following up on yesterday’s long post, smaller, iterative, implementation phases allow for feedback earlier in the process so bigger changes don’t have to be made later.
  • Thought – in waiting for the following phase to start, this gives you time to think about your needs and desires, and to search out evidence and justification for the requests you want to have implemented.

Working with so-called stakeholders, managing their expectations and making sure that they now when and how their input is required in the process and the implications of any requests, and how they fit into the grand scheme of things will help ease the flow of the project.  Constant and disruptive input can only harm your project, whilst at the same time, elongated time lines and the opportunities it provides to upset initial implementation plans provides exactly the same issue.

So back to the starting point?  What makes sense? Speed or perfection?  To my mind speed.  This is because speed doesn’t mean reaching an end, and then stopping, with no more opportunity to finesse a product, but to accomplish set goals as quickly as possible and then to move on as quickly as possible the next ‘pre-planned and scoped’ phase so that everything can be outlined and accomplished in an orderly and sensible fashion, without undue and unnecessary pressure.

Digital Curation, Web Design, Self-Publishing and Fun!

April 2nd, 2010 · No Comments · Link Roundup, SEO, Web Design

Dope Data is the blog for Erin Scime covering content strategy ideas and her portfolio.  It’s an excellent body of work and example of how great ideas can win through.  This notion is backed up by an excellent article from Erin on A List Apart entitled Content Strategist as Digital Curator.

On the topic of digital curation and museums, the Collections Trust blog has a post entitled Getting Started: Building a Digital Agency.  It’s the first part in a series that guides museums, and anyone else who cares to listen, through the process of setting up a digital department.  What to do and what not to do.

Keith Burtis has a great post, Exploring Character vs Human Face as the Representative of a Digital Brand on keithburtis.com, a good and totally relevant take on social media and the representation of you or your business online.  With some many business large and small going online with social media these days it is important to get the mix right when reaching out to your audience.

On another tangent, and on the topic of web design, this is Give PNG a Chance on the phpied site. In the excellent article by Stoyan Stefanov that talks about the pitfalls of using PNG, what works and what doesn’t, and how best to integrate it when using it on your website.  Definitely something that more designers and creative directors should be fully aware of in the process of how their design is going to end up being cut up and used on the front-end of a website.

For those interested in the actual construction of site and the usability and experience architecture behind them, the following is a top down review of the art of User Interaction Design: Complete Beginers Guide to Interaction Design.  The article is on UXBooth, an awesome site which covers many great related topics, and more recently reviewed a plethora of UX Testing apps, Information Gathering – A Roundup of UX Apps. An article definitely worth reading too.

Back on my favourite topic of museums and design, Nina K Simon, the lady of Museum 2.0 fame and much more, has written an incredible series of blog posts detailing the story of self-publishing her latest book, The Participatory Museum.  The series is entitled The Participatory Process and is split into 4 parts – Part 1, Part 2, Part 3, and Part 4.

On to my next favourite topic of search engine optimisation, and back to what I repeatedly bang on about in terms of effectiveness, here is a useful guide to 10 free tools for small businesses in the battle of SEO on the Small Business Computing website.  They provide the tools, but as an end user you need to know how to stretch beyond this, so reading more around the topic is also a good thing, with plenty of good articles on this very site (apologies for the self-promotion).

Anyhow, time to hang up my boots for another post.  I hope you enjoyed it, and happy reading!